[ham] Goals for 2.22?
justdave at bugzilla.org
Wed Nov 17 19:54:39 UTC 2004
Kevin Benton wrote:
> What I do to help me plan overall decisions that aren't necessarily
> time-based is to use a 7-habits method of priority setting. It's a two-part
> prioritization method that categorizes priorities based on urgency and
> importance, then task sequence.
Bugzilla does provide ways to indicate this on the bugs, by way of the
priority and severity fields. And this is indeed a great way to
prioritize the work, but as with many open source projects, getting
people to work on the high priority bugs isn't always easy. Very few
people are paid to hack Bugzilla, and most folks will attack bugs that
are easy to fix or that they have a personal interest in, and even
though much of the community agrees that "issue A" is a really high
priority, everyone avoids it like the plague because it's difficult to
Some classic examples: enforcing a character set (which in itself is
easy, but upgrading an existing system is a very complex problem) and
email address privacy.
That said, just because we have trouble getting people to work on the
high-priority issues doesn't mean we should give up on it. Perhaps we
just need to change the tactics of how we solicit help for such things.
Perhaps a web page containing a list of high-priority bugs which are
not getting enough attention, to let people know that just because we
have a bug on the issue doesn't mean it's being worked on?
Dave Miller Project Leader, Bugzilla Bug Tracking System
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